Prism Guide

Pick a Legendary target, seed the right fragments, and follow one fusion at a time.

How Prisms Work

Current system, condensed.

Prism slots
Each Prism has five slots for stat bonuses.
XP & rolls
Earn XP with the equipped Prism; each level-up offers three choices and locks the roll once opened.
Feeding
You can keep feeding, but roll influence caps per stat: one Mythic fills the bar, lower tiers stack to the same cap, and extras only add a little XP; weighting persists until invalid or level 50.
Core bonuses
A Prism bonus can reach +10, matching the current Mythic Relic Fragment value.
Fusions
Raise both valid component bonuses to at least +5; their fusion can then appear and replaces them with one +1 two-stat slot.
Target shape
Four fusions plus one standalone bonus fits nine stats into the five slots.
Level 50
Max all four fusions and the standalone bonus to +10 to reach Prism level 50.
Legendary at 51
Earn 50,000 more XP for a choice of three Legendary Bonuses at level 51.
Legendary reroll
Reroll only the Legendary segment to return to level 50; keep the finished Prism, earn 50,000 XP, and roll three new choices.

Recommended Legendary Builds

One practical level-50 plan per target. Values shown are the completed +10 bonuses.

Jack of All Trades Flexible hybrid damage across guns, mods, and skills. +40% All Damage

Jack of All Trades: +40% All Damage

Level-50 plan

A general-purpose damage Prism that improves every offensive lane without locking the loadout to one weapon family.

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Sharpshooter High-output firearm builds and sustained gun DPS. +60% Ranged Damage

Sharpshooter: +60% Ranged Damage

Level-50 plan

The four established ranged fusions cover damage, crits, weakspots, uptime, ammo, and effective range; spread is the cleanest fifth gun stat.

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Master Killer Precision and charged-weapon weakspot burst. Weakspot Damage ×1.35

Master Killer: Weakspot Damage ×1.35

Level-50 plan

Meta and Sniper concentrate the weakspot package while charge time favors bows, fusion rifles, and Monorail-style precision weapons.

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Unbridled Rapid skill cycling and ability-led builds. Halves all Skill Cooldowns

Unbridled: Halves all Skill Cooldowns

Level-50 plan

Revitalize adds another cooldown layer; duration, skill crit, and skill damage turn the extra casts into meaningful output.

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Prime Time Dual-Prime archetype combinations and unusual synergies. Enables the secondary Archetype Prime Perk

Prime Time: Enables the secondary Archetype Prime Perk

Level-50 plan

Prime Time is archetype-dependent, so this plan stays broadly useful for skill-heavy pairs while retaining crit and weakspot value.

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Boundless Energy Engineer heavy carry and Warden drone uptime. Infinite N’Erudian Energy

Boundless Energy: Infinite N’Erudian Energy

Level-50 plan

Infinite energy removes the main uptime constraint; the Prism then adds skill output, crit scaling, duration, and enough defense to stay deployed.

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Power Trip Stored-charge mod loops and mod-swap burst. Doubles Mod Charges

Power Trip: Doubles Mod Charges

Level-50 plan

Damage, generation, duration, crit chance, and cast speed all serve repeated mod use; Health Bonus is a broadly useful standalone safety slot.

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Wrecking Ball Guaranteed explosive crit builds. +100% Explosive Critical Chance

Wrecking Ball: +100% Explosive Critical Chance

Level-50 plan

Sapper supplies the essential explosive multiplier; the rest boosts explosive mods, their crits, uptime, and the guaranteed-crit payoff.

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Sadistic Pure damage-over-time and Ritualist builds. 50% chance for status ticks to deal ×2 damage

Sadistic: 50% chance for status ticks to deal ×2 damage

Level-50 plan

Status Damage is the mandatory standalone; the fusions support mod-applied statuses, duration, cast speed, and skill cycling without wasting a slot on gun-only stats.

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Immovable Uninterrupted heavy carry, melee, and face-tank setups. Cannot be staggered while Bulwark is active

Immovable: Cannot be staggered while Bulwark is active

Level-50 plan

The tenth pick is genuinely build-defining: it changes how Bulwark tanks and carried Engineer weapons can play, while this plan supplies durability and sustain.

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