Prism Guide
Pick a Legendary target, seed the right fragments, and follow one fusion at a time.
How Prisms Work
Current system, condensed.
- Prism slots
- Each Prism has five slots for stat bonuses.
- XP & rolls
- Earn XP with the equipped Prism; each level-up offers three choices and locks the roll once opened.
- Feeding
- You can keep feeding, but roll influence caps per stat: one Mythic fills the bar, lower tiers stack to the same cap, and extras only add a little XP; weighting persists until invalid or level 50.
- Core bonuses
- A Prism bonus can reach +10, matching the current Mythic Relic Fragment value.
- Fusions
- Raise both valid component bonuses to at least +5; their fusion can then appear and replaces them with one +1 two-stat slot.
- Target shape
- Four fusions plus one standalone bonus fits nine stats into the five slots.
- Level 50
- Max all four fusions and the standalone bonus to +10 to reach Prism level 50.
- Legendary at 51
- Earn 50,000 more XP for a choice of three Legendary Bonuses at level 51.
- Legendary reroll
- Reroll only the Legendary segment to return to level 50; keep the finished Prism, earn 50,000 XP, and roll three new choices.
Recommended Legendary Builds
One practical level-50 plan per target. Values shown are the completed +10 bonuses.
Jack of All Trades Flexible hybrid damage across guns, mods, and skills.
Jack of All Trades: +40% All Damage
Level-50 plan
A general-purpose damage Prism that improves every offensive lane without locking the loadout to one weapon family.
Follow along
Sharpshooter High-output firearm builds and sustained gun DPS.
Sharpshooter: +60% Ranged Damage
Level-50 plan
The four established ranged fusions cover damage, crits, weakspots, uptime, ammo, and effective range; spread is the cleanest fifth gun stat.
Follow along
Master Killer Precision and charged-weapon weakspot burst.
Master Killer: Weakspot Damage ×1.35
Level-50 plan
Meta and Sniper concentrate the weakspot package while charge time favors bows, fusion rifles, and Monorail-style precision weapons.
Follow along
Unbridled Rapid skill cycling and ability-led builds.
Unbridled: Halves all Skill Cooldowns
Level-50 plan
Revitalize adds another cooldown layer; duration, skill crit, and skill damage turn the extra casts into meaningful output.
Follow along
Prime Time Dual-Prime archetype combinations and unusual synergies.
Prime Time: Enables the secondary Archetype Prime Perk
Level-50 plan
Prime Time is archetype-dependent, so this plan stays broadly useful for skill-heavy pairs while retaining crit and weakspot value.
Follow along
Boundless Energy Engineer heavy carry and Warden drone uptime.
Boundless Energy: Infinite N’Erudian Energy
Level-50 plan
Infinite energy removes the main uptime constraint; the Prism then adds skill output, crit scaling, duration, and enough defense to stay deployed.
Follow along
Power Trip Stored-charge mod loops and mod-swap burst.
Power Trip: Doubles Mod Charges
Level-50 plan
Damage, generation, duration, crit chance, and cast speed all serve repeated mod use; Health Bonus is a broadly useful standalone safety slot.
Follow along
Wrecking Ball Guaranteed explosive crit builds.
Wrecking Ball: +100% Explosive Critical Chance
Level-50 plan
Sapper supplies the essential explosive multiplier; the rest boosts explosive mods, their crits, uptime, and the guaranteed-crit payoff.
Follow along
Sadistic Pure damage-over-time and Ritualist builds.
Sadistic: 50% chance for status ticks to deal ×2 damage
Level-50 plan
Status Damage is the mandatory standalone; the fusions support mod-applied statuses, duration, cast speed, and skill cycling without wasting a slot on gun-only stats.
Follow along
Immovable Uninterrupted heavy carry, melee, and face-tank setups.
Immovable: Cannot be staggered while Bulwark is active
Level-50 plan
The tenth pick is genuinely build-defining: it changes how Bulwark tanks and carried Engineer weapons can play, while this plan supplies durability and sustain.