Rings
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225 rings
A'Taerii Booster

Heavy Weapons gain 10% additional damage and gain 10% additional Critical Chance in both Carry and Turret Mode.
Acid Stone

Increases ACID damage by 15% and ACID Resistance by 20%.
Ahanae Crystal

Deal 5% additional damage for each unique Status Effect the target is suffering from.
Akari War Band

Perfect Dodges increase Critical Chance by 10% and Critical Damage by 10% for 15s.
Alchemy Stone

Increases base Lifesteal by 6% while suffering from a negative STATUS or Blight Effect.
Alumni Ring

Increases all Elemental damage dealt by 10%.
Amber Moonstone

When Health drops below 35%, all incoming damage is reduced by 25% and wearer becomes immune to Temporary Status Effects.
Anastasija's Inspiration

When receiving healing effects, gain HASTE for 10s.
Archer's Crest

Increases Projectile Speed by 20% and Decreases Weapon Charge Time by 25%.
Assassin's Seal

Reduces enemy Awareness Range by 25%. Increases all damage dealt to enemies not targeting wearer by 10%.
Atonement Fold

Self-inflicts BLEEDING Status upon the wearer, causing 0.275 - 0.55 BLEED damage per second. Increases Critical Chance by 5%.
Band Band

Increases Speed of Revive and being Revived by 35%. Increases Downed Health and Downed Movement Speed by 100%.
Band of Accord

Ammo acquired on pickup is increased by 50% per ally also wearing this ring and is shared with other allies.
Band of the Fanatic

Increases Status Effect Damage by 30% and reduces Status Effect Duration by 50%.
Berserker's Crest

Increases Melee Speed by 10% and reduces Melee Stamina Cost by 30%.
Bisected Ring

Gain Infinite Stamina. All damage received is increased by 15%
Bitter Memento

Forces 1% of wearer's Max Health to remain as Grey Health. Activating a skill converts 33.5% Max Health into Grey Health. Conversion cannot kill wearer.
Black Cat Band

When taking fatal damage, instead of dying, the wearer's Health will drop to 1, and Movement Speed will increase by 25% for 10s. 2m cooldown.
Black Pawn Stamp

Reduces Cooldowns of Skills by 10%.
Black Spinel

Applying a Negative Status Effect grants 2% Max Health per second for 3s. Applying or refreshing a Negative Status Effect while buff is active will increase the duration by 1.5s. Max 15s.
Blackout Ring

Increases Reload Speed by 3% for every 20% of Magazine missing.
Blasting Cap Ring

Increases Explosive damage by 15%.
Blessed Ring

After receiving a benefit from a Relic, gain 2 Stacks of BULWARK for 30s.
Blood Jewel

Charged Melee Attacks apply BLEEDING, dealing 620 BLEED damage over 20s.
Blood Tinged Ring

Gain 2 Health Regeneration per second when within 25m of a BLEEDING entity.
Bloodless King's Vow

Gain 4% of base Ranged Damage dealt as Lifesteal.
Booster Ring

Increases all Status Resistances by 25.
Braided Thorns

Increases Critical Chance by 10%.
Brawler's Pride

Increases Melee Attack Speed by 15% and Melee Critical Chance by 5%.
Breach Accelerator

Increases Movement Speed and Physical Damage by 5%. Bonus is doubled when HASTE is active.
Bridge Warden's Crest

Perfect Dodge increases Melee Damage by 20% for 10s. Perfect Evade Flop also gains 10% Damage Reduction for the duration.
Burden of the Audacious

Decreases all healing by 50%. Perfect Dodges heal for 25% of Max Health.
Burden of the Departed

Reduces Total Relic Charges by 33%. Increases All Damage dealt by 10%.
Burden of the Destroyer

Decreases Range of all Firearms by 35%. Increases all damage dealt by 15%.
Burden of the Divine

All damage dealt by the wearer is reduced by 15%. 30% of self healing applies to allies.
Burden of the Excavator

Explosions cannot Critical Hit. Increases Explosive Damage by 35%.
Burden of the Follower

Reduces Fire Rate by 15%. Increases Mod Power Generation by 30%.
Burden of the Gambler

Disables Weakspots. Increases Critical Chance by 10% and Critical Damage by 15%.
Burden of the Mariner

Increases Skill Cooldowns by 15%. Generate 15% additional Mod Power for each Skill on Cooldown.
Burden of the Mason

Decreases Dodge Weight Threshold by 25. Increases Melee damage by 35% of the wearer's total Damage Reduction.
Burden of the Mesmer

Reduces Max Health by 20%. Increases All Damage by 1% for every 5% of the wearer's total Damage Reduction.
Burden of the Protector

Reduces incoming SHIELD Duration by 50%. Increases SHIELD amount by 15%.
Burden Of The Rebel

Reduces Relic Use Speed by 25%. Reduces Skill Cooldowns by 15%.
Burden of the Sciolist

Reduces Ammo Reserves by 20%. Increases Mod and Skill Damage by 15%.
Burden of the Stargazer

Reduces Skill Cooldowns by 15%. Activating a Skill costs 15% Health.
Burden of the Warlock

Reduces Mod Power Requirement by 15%. Activating a Mod costs 15% Health as Grey Health. Conversion cannot kill wearer.
Bypass Primer

On Perfect Dodge, reload current Firearm
Captain's Insignia

Increases Revive Speed and Relic Consume Speed by 25% per downed or dead ally. Max 2 stacks.
Cataloger's Jewel

Automatically generates 10 Mod Power per second.
Celerity Stone

Increases Consumable and Relic Use Speed by 25%.
Clear Halo

After 10s of not being damaged, generate a SHIELD for 10% of Max Health over 2s.
Closed Loop

Gain 5% of Max Health as SHIELD for 10s after a Charged Shot. Accumulation resets after 10s of inaction. Max 25% SHIELD.
Combat Shield Generator

While in combat, Crouching or Combat Slide generates a stationary 3m x 1.5m Energy Shield with 700 Health which blocks enemy projectiles. Lasts 10s or until broken by damage.Can only happen once every 10s after expiring.
Compulsion Loop

After killing an enemy, gain 5% Fire Rate and Melee Attack Speed for 10s. Stacks 3x.
Conjurer's Circle

When the wearer's Summon enters the battlefield, conjure a 5m Summoning Circle. Allies in the Summoning Circle have their Stagger Level reduced by 1 and regenerates 5 Grey Health per second. Lasts 10s.Can only happen once every 10s after expiring.
Conservation Seal

For every 10% of Health missing [Max 50%], gain 10% chance to not consume Relic and 5% increased Relic Efficacy on next use.
Constant Variable Ring

Increases Ranged damage up to 20% based on current Weapon's Overheat value.
Crimson Dreamstone

Critical Hits increase Skill Damage by 2% for 5s. Max 10 stacks.
Custodian's Bastion

Increases Armor by 1 per 2% of active SHIELD. Max 100 Bonus Armor.
Dark Sea Armada Crest

On Relic Use, increases All Elemental Damage dealt by 15% for 15s.
Dead King's Memento

Increases Health by 15.
Deceiver's Band

After performing a Slide[sic], gain 15% Evade Speed and 10% Movement Speed for 12s.
Deep Pocket Ring

Increases Ammo Reserves by 35%.
Defensive Action Loop

While reloading, and for 3s after reload completes, incoming damage is reduced by 10%.
Demolition Coil

Unarmed Charged Melee Attacks explode when hitting an enemy, dealing 30% additional explosive damage over 1.5m.
Dense Silicon Ring

Gain 200% of Health Regenerated as Mod Power.
Detonating Cord

On Relic Use, increases Explosive Damage by 10% for 15s and casts a 3m Explosive AOE which deals 120 Base Damage.
Devoured Loop

Critical Hits have a 1% chance to reset Skill Cooldowns. Can only occur once every 10s. Increases all incoming damage by 10%.
Digested Hog Lure

Reloading increases Mod Damage by 15% for 7s.
Disaster Converter

When wearer's Health drops below 25%, gain a SHIELD for 50% of total current Grey Health for 10s. Max 50% SHIELD. Does not stack with itself.
Drakestone Pearl

Enables Stamina Regeneration during Melee Attacks at 20% of the normal rate.
Dran Memento

Increases Max Stamina by 20 and reduces Encumbrance by 5.
Dran Scavenger Ring

Collecting Scrap, Iron, and Ammo Pickups regenerates 50% of Max Health and increases all damage dealt by 8% for 30s.
Dread Font

Increases Grey Health Regeneration rate by 2 per second.
Dried Clay Ring

Grants 1 stack of BULWARK. Increases All Damage by 50% of the Total Damage Reduction granted by BULWARK stacks.
Drzyr Sniper Sigil

Increases the minimum damage at Max Falloff Range from 20% to 40%.
Dull Steel Ring

Reduces Dodge Weight Threshold by 1 Level.
Dying Ember

Gain 6% of base Melee damage dealt as Lifesteal.
Elevated Ring

Increases Dodge Weight Threshold by 10. Reduces Encumbrance by 10.
Embrace of Sha'Hala

Wearer gains 7.5% incoming Damage Reduction when suffering from a unique Negative Status Effect or BLIGHT. Max 2 stacks.
Empowering Loop

Increases Ranged Damage by 15%. Slows Firearm Charge Time by 10% and reduces Fire Rate by 10%.
Encrypted Ring

Using a Mod regenerates 20% of Max Health over 10s. Can stack up to 30s.
Endaira's Endless Loop

After Sprinting for 1s, the wearer gains 2 Health Regeneration per second until they stop Sprinting.
Excess Coil

Activating a Skill grants a SHIELD for 25% of Max Health. Cannot stack with itself. Lasts 15s.
Fae Bruiser Ring

Dealing Melee damage grants 2 Stacks of BULWARK for 15s. Does not stack with itself.
Fae Hunter Ring

Increases Range of Firearms by 35%.
Fae Protector Signet

Increases Max Health and Stamina by 10 and Reduces Encumbrance by 5.
Fae Shaman Ring

Increases Health Regeneration by 0.35 and Relic Use Speed by 25%.
Fae Warrior Ring

Increases Melee Damage by 15%.
Faelin's Sigil

Melee Damage generates 15% additional Mod Power.
Faerin's Sigil

Critical and Weakspot Hits generate 12.5% additional Mod Power.
Feastmaster's Signet

Increases active Concoction Limit by 1.
Feathery Binding

Increases Projectile Speed by 15% and Decreases Weapon Charge Time by 10%. Bonus is doubled when HASTE is active.
Feedback Loop

Perfect Dodge triggers a 3m AOE blast that deals 55 - 155 SHOCK Damage and applies OVERLOADED which deals 55 - 155 SHOCK damage every 5s.
Feeding Tube

While in combat, auto-consume the compatible item in the first quick-slot every 30s. Increases Consumable and Relic Use Speed by 10%.Not compatible with Concoctions, Grenades and some Unique Consumables.
Fire Stone

Increases FIRE damage by 15% and FIRE Resistance by 20.
Floodlit Diamond

Increases Weakspot Damage by 12%. Bonus is doubled against EXPOSED targets.
Flyweight's Sting

Increases Melee damage while Armor Encumbrance is below 50. Damage bonus increases with lower Encumbrance, up to 25% at 0 Weight.
Focusing Shard

Aiming Down Sights gradually reduces Spread by 70% over 4s.
Force Multiplier

Overcharging Charge Weapons grants 1.05x Weapon Damage Per 0.5s while Charge is held beyond Perfect Release Window. Max 1.3x.
Frivolous Band

Increases Evade Speed by 10%. Perfect Evades increase Fire Rate by 10% and Melee Speed by 10% for 7s.
Galvanized Resupply Band

Increases Ammo Pickups by 100%.
Game Master's Pride

Reduces all healing by 50%. Splits all damage and remaining healing evenly among all allies wearing this ring.
Generating Band

Regenerate 3% of Max Health per second while a SHIELD is active.
Grounding Stone

Increases SHOCK damage by 15% and SHOCK Resistance by 20.
Guardian's Ring

Adds 1 Stack of BULWARK when within 15m of an enemy. Increases to 2 Stacks for 15s after taking Melee damage.
Gul Signet

Increases Damage Reduction by 10%. Each Weight Class above LIGHT reduces Damage Reduction bonus by 2.5% (up to 3x).
Gunslinger's Ring

Increases Firearm Swap Speed by 30% and Reload Speed by 10%.
Hardcore Metal Band

Taking damage adds 1 stack of BULWARK for 10s. Max 3 stacks.
Hardened Coil

Reduces all incoming damage by 3% for each 10% of missing Health. Max 15% reduction.
Haymaker's Ring

Increase Melee damage by 0.2% for every 1 point of Armor Encumbrance.
Heart Of The Wolf

Increases Max Stamina by 25 and Movement Speed by 10%.
Hex Ward

Prevents CURSE.
Impact Augment

When a single source of Enemy Damage exceeds 15% of Max Health, increase All Damage dealt by 3% for 10s. Max 5 Stacks.
Infinity Pocket

Reloading an Empty Magazine refills 10% of the stowed weapon's Max Ammo. When stowed weapon is full, the refill amount applies to the primary weapon instead.
Jewel of the Beholden

On Relic Use, increase Mod Damage by 15% for 15s.
Kinetic Cycle Stone

Increases Mod and Skill Cast Speed by 20%.
Kolket Eyelet

Grants 1 stack of BULWARK. Increases Health Regeneration by 0.3 per second for each stack of BULWARK.
Leaking Gemstone

Allows 20% of Mod Power Generation to continue during an active mod.
Lighthouse Keeper's Ring

Automatically generate 4 Mod Power per second for each entity within 15m suffering from a Negative Status Effect. Max 5 stacks.
Lithic Signet

Reduces all incoming damage by 7%.
Lodestone Ring

Increases all damage dealt against illuminated enemies by 5%.
Low Yield Recovery Ring

Killing an enemy regenerates 6% Max Health over 6s. Additional kills increase duration by 6s. Max 30s.
Mark of the Destroyer

Perfect Dodge triggers a 3m AOE blast that deals 110 - 310 Explosive Damage.
Matriarch's Ring

Perfect Dodge reduces Charge Melee Stamina Cost by 100% for 7s.
Mechanic's Cog

While carrying an Engineer Heavy Weapon, gain 15% Movement Speed and 1 Stack of BULWARK.
Metal Driver

Killing Blows increase Reload Speed by 10% for 15s. Stacks 3x.
Meteorite Shard Ring

Increases Encumbrance by 50. Increases Unarmed damage by 50%.
Microcompressor

Reduces Heat Generation per round when firing Weapons that Overheat by 30%. Increases Heat decay Rate by 30%.
Momentum Driver

After Sprinting for 1.5s, Movement Speed is increased by 15% and Stagger Level reduced by 1.
Mortal Coil

Increases All Damage dealt by 1% for every 2% of the wearer's total Lifesteal. Max 20% All Damage.
Nanofiber Strand

Increases SHIELD Amount by 10%.
Nightmare Sigil

On Perfect Dodge, increases base Lifesteal by 5% for 10s.
Offering Stone

Dealing Ranged Damage increases all Damage by 1% for 1s. Stacks 15x. After killing an enemy, extends the duration to 10s.
Outcast Ring

Increases Reload Speed by 5% for 10s after reloading. Stacks 5x.
Painless Obsidian

When Grey Health is present gain HASTE and 1 stack of BULWARK.
Pan War Band

Increases Movement Speed and Reload Speed by 3% and Fire Rate by 2% for each ally wearing this ring.
Point Focus Ring

Reduces Weapon Spread and Recoil by 30%.
Power Complex

Increases All Damage dealt by 1% per second to a maximum of 15%. Dodging resets Power Complex to 0%.
Power Saver

At Max Health, gain a 35% chance to not use a Relic charge.
Probability Cord

Increases Crit Damage by 20%.
Propulsion Loop

After killing an enemy, increases Movement Speed by 5% and Consumable Use Speed by 10% for 10s. Stacks 3x.
Provisioner Ring

Firearms reload over time while stowed.
Rally Band

Melee Strikes convert Grey Health into Health. Each melee strike converts up to 10% of Max Health
Ravager's Bargain

Increases All Damage and All Critical Chance by 5% while BLEEDING.
Reaping Stone

After an Elemental Status Effect is removed from wearer, they become immune to all Elemental Status Effects and gain 5% of base damage dealt as Lifesteal for 10s.
Red Ring of Death

Duplicates the last damaging Negative Status applied to the target. Reduces outgoing Status Effect Damage by 10%.
Rerouting Cable

Gain 5% of Max Health as a SHIELD for 5s after spending 20 Stamina. Accumulation resets after 5s of inaction. Max 50% SHIELD.
Reserve Boosting Gem

Increases Health Regeneration by 0.5 per second. 1s after going below 50% Health, increases regeneration value to 2.5 per second until 50% Health is reached.
Restriction Cord

Restricts the wearer from Healing above 50% of their Max Health and reduces all incoming damage by 15%.
Ring of Ashes

Stowed weapons generate 15 Mod Power per second.
Ring Of Bones

On Relic Use, increase All Damage by 10% for 15s.
Ring of Crisis

When wearer's Health drops below 25%, gain a SHIELD for 25% of Max Health. Lasts 10s.
Ring of Deflection

Direct damage against wearer has a 50% chance to be converted entirely to Grey Health.
Ring of Diversion

Increases invulnerability window while evading and sliding.
Ring of Flawed Beauty

Ranged Weakspot damage is increased by 25%. Ranged damage is reduced by 15% when failing to hit a Weakspot.
Ring of Grace

Taking enemy damage causes 15% of Maximum Health to regenerate over 10s.
Ring of Infinite Damage

Increases fire rate by 8. [sic]
Ring of Omens

Evades cost 15% Max Health as Grey Health instead of Stamina.
Ring Of Ordnance

Allows N'Erudian Tech to gradually regenerate while both Deployed or Stowed. While Deployed, Tech will regenerate at 75% of the normal value. While Stowed, Tech regeneration rate is doubled.
Ring Of Phantom Pain

Missing Health is converted to 10 Grey Health per second. Reduces Grey Health Regeneration by 90%.
Ring of Restocking

Reloads within 5s of a Critical Kill or Weakspot Kill are 20% faster.
Ring of Retribution

Incoming enemy damage increases Reload Speed and all outgoing damage by 15%. Lasts 15s.
Ring of Spirits

Increases Mod Generation by 3% for each active consumable. Max 5 stacks.
Ring of the Castaway

Increases base Consumable Duration by 50%.
Ring of the Damned

Increases All Damage by 0.4% for each 1% of Grey Health. Increase Critical Chance by 5% if at least 50% of Max Health is Grey.
Ring of the Forest Spirit

Relic Healing Effectiveness is increased by 15%.
Ring Of The Robust

Increases Max Health by 10 and Armor by 20.
Ring of the Vain

Reduces Invulnerability Window on Evade and Combat Slide by 35%. Increases Movement Speed while aiming by 35%.
Rock of Anguish

Gain 5% Movement Speed and 7.5% Reload Speed for every 25% of Max Health missing.
Rotward

Prevents ROOT ROT Blight.
Rusted Heirloom

Grants 2 Stacks of BULWARK below 50% Max HP.
Sagestone

Increases earned Experience by 10%.
Sapphire Dreamstone

Critical Hits reduce Skill Cooldowns by 4%. Can only happen once every 2s.
Seal of the Empress

Increases Max Health by 20. Reduces Max Stamina by 5.
Sealed Resin Loop

Melee Attacks can be cancelled mid action by Dodging.
Security Half-Measure

On Relic Use, sacrifices 15% of Max Health and grants a SHIELD for 10% of the wearer's Max Health to allies within 8m. Conversion cannot kill wearer. Lasts 15s.
Shadow of Misery

Increase Status Effect Damage by 20%.
Shaed Stone

Increase Skill Damage by 15%.
Shard Banded Ring

Increases Mod damage by 12%
Shield Alternator

Activating a Mod that costs 100 Mod Power or greater, generates a SHIELD for 20% of Max Health. Lasts 15s. Cannot stack with itself.
Shiny Hog Lure

Reloading grants 25-50 Mod Power to both weapons based on percentage of Magazine reloaded.
Singed Ring

Increases all damage dealt to BURNING enemies by 12%.
Siphon Filter

Increases All Damage dealt by an amount equal to an active HASTE bonus. Grants HASTE when within 15m of an entity suffering from SLOW
Slayer's Crest

Increases Melee damage by 25% when attacking enemies from behind.
Soul Feast

When a Human, Companion, or Minion is downed or killed, reduce Skill Cooldowns by 8%.
Soul Guard

Gain a stack of BULWARK for each active Summon.
Soul Link

Summons Lifesteal 5% of base damage dealt which returns to the wearer as Health.
Soul Shard

Increases All Damage dealt by 5% for each active Summon. Max 15%.
Spirit Alternator

Incoming SHIELD grants 150% of the SHIELD generated as Mod Power.
Spirit Stone

Increases Mod Power generation by 10%.
Stockpile Charger

After picking up ammo, increases the damage of that Ammo Type by 15% for 20s.
Stone of Balance

Increases all damage by 7%.
Stone of Continuance

Increases Skill Duration by 15%.
Stone of Expanse

Increases Ranged damage by 12%. Reduces all other damage dealt by 5%.
Stone Of Malevolence

Elemental damage generates 15% additional Mod Power.
Stone of Revelation

Increases Mod Generation and Mod Damage by 5%. Bonus is doubled against EXPOSED targets.
Strand of Sinew

Slows Firearm Charge Time by 30% and increases Ranged Charge Damage by 20%.
Stream Coupler

Using a Skill regenerates 25% of Max Health over 10s.
Subterfuge Link

After killing an enemy, increases the Cast Speed of the next Mod or Skill Cast by 35%. Lasts 15s or until consumed.
Suppression Ward

Prevents SUPPRESSION Blight.
Symbol of Royalty

On Perfect Dodge, grants 1 stack of BULWARK for 10s. Max 3 stacks.
Targeting Jewel

Increases Range on all Firearms by 4m. Reduces Spread by 15%.
Tarnished Ring

Increases damage of Unarmed Attacks by 30%.
Tear of Kaeula

Increases Relic capacity by 2 while equipped.
Tear of Lydusa

Increases Healing and Lifesteal Efficacy by 20%. Reduces Healing Efficacy bonus by 1.5% for each 10% of missing Relic Capacity.
Tempest Conduit

After receiving Elemental Damage, increases all damage dealt by 15% and Resistance to the received Element by 20 for 15s.
Thalos Eyelet

Grants 1 stack of BULWARK and 2 Stamina Regen per second for each BULWARK stack. Increases BULWARK maximum stacks to 6.
Tightly Wound Coil

When spending 75% or more of current magazine, gain a SHIELD for 15% of Max Health for 5s. Does not stack with itself.
Timekeeper's Jewel

Increases the duration of all Status Effects applied by the wearer. Duration varies per Status.
Token of Favor

Increases All Damage by 5%. Gain 10% Critical Chance against EXPOSED targets.
Tolerance Band

Decreases Firearm Charge Time by 10% and increases Perfect Charge Window for applicable ranged weaponry.
Tomb Dweller's Ring

Increases Movement Speed by 10% for 15s after Vaulting, Climbing, Leaping, and entering Water, stacks 3x. Reduces Fall Damage by 50%.
Transient Cord

On Relic Use, increases Critical Chance by 10% and Critical Damage by 10% for 15s. Reduce bonus by 1% once every 1.5s.
Vacuum Seal

Increases Automatic Pickup Range for Scrap by 150%. Picking up Scrap, Iron, or Ammo grants a SHIELD for 15% of Max Health for 15s. Does not stack.
Vestige of Power

After 5s of not being damaged, increases Ranged and Melee Damage by 10%.
Wax Sealed Ring

Killing blows increase Ranged and Melee Damage by 4% for 15s. Stacks 3x
White Glass Bead

Perfect Dodge applies a SHIELD for 15% of Max Health. Lasts 10s. Cannot stack with itself.
White Pawn Stamp

Reduces Mod Power Requirement by 10%.
Wind Hollow Circlet

Increases Reload Speed by 12%.
Wired Inhibitor

Applying a Negative Status Effect on an enemy also applies SLOW for 1s. Applying or refreshing additional Negative Statuses will increase the duration by 1s. Max 5s.
Wood Ring

Increases Stagger Damage by 15%.
Worn Admiral's Ring

All damage received is increased by 200%. All damage dealt is increased by 15%.
Zania's Malice

Dealing Weakspot damage increases Weakspot damage by 5% for 5s. Stacks 4x
Zohee's Ring

Increases Mod Duration by 20%.
Ring names, effects, and images are sourced from Remnant 2 Wiki under CC BY-NC-SA 4.0. Retrieved 2026-08-02.