Rings
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225 rings
A'Taerii Booster Heavy Weapons gain 10% additional damage and gain 10% additional Critical Chance in both Carry and Turret Mode.
Acid Stone Increases ACID damage by 15% and ACID Resistance by 20%.
Ahanae Crystal Deal 5% additional damage for each unique Status Effect the target is suffering from.
Akari War Band Perfect Dodges increase Critical Chance by 10% and Critical Damage by 10% for 15s.
Alchemy Stone Increases base Lifesteal by 6% while suffering from a negative STATUS or Blight Effect.
Alumni Ring Increases all Elemental damage dealt by 10%.
Amber Moonstone When Health drops below 35%, all incoming damage is reduced by 25% and wearer becomes immune to Temporary Status Effects.
Anastasija's Inspiration When receiving healing effects, gain HASTE for 10s.
Archer's Crest Increases Projectile Speed by 20% and Decreases Weapon Charge Time by 25%.
Assassin's Seal Reduces enemy Awareness Range by 25%. Increases all damage dealt to enemies not targeting wearer by 10%.
Atonement Fold Self-inflicts BLEEDING Status upon the wearer, causing 0.275 - 0.55 BLEED damage per second. Increases Critical Chance by 5%.
Band Band Increases Speed of Revive and being Revived by 35%. Increases Downed Health and Downed Movement Speed by 100%.
Band of Accord Ammo acquired on pickup is increased by 50% per ally also wearing this ring and is shared with other allies.
Band of the Fanatic Increases Status Effect Damage by 30% and reduces Status Effect Duration by 50%.
Berserker's Crest Increases Melee Speed by 10% and reduces Melee Stamina Cost by 30%.
Bisected Ring Gain Infinite Stamina. All damage received is increased by 15%
Bitter Memento Forces 1% of wearer's Max Health to remain as Grey Health. Activating a skill converts 33.5% Max Health into Grey Health. Conversion cannot kill wearer.
Black Cat Band When taking fatal damage, instead of dying, the wearer's Health will drop to 1, and Movement Speed will increase by 25% for 10s. 2m cooldown.
Black Pawn Stamp Reduces Cooldowns of Skills by 10%.
Black Spinel Applying a Negative Status Effect grants 2% Max Health per second for 3s. Applying or refreshing a Negative Status Effect while buff is active will increase the duration by 1.5s. Max 15s.
Blackout Ring Increases Reload Speed by 3% for every 20% of Magazine missing.
Blasting Cap Ring Increases Explosive damage by 15%.
Blessed Ring After receiving a benefit from a Relic, gain 2 Stacks of BULWARK for 30s.
Blood Jewel Charged Melee Attacks apply BLEEDING, dealing 620 BLEED damage over 20s.
Blood Tinged Ring Gain 2 Health Regeneration per second when within 25m of a BLEEDING entity.
Bloodless King's Vow Gain 4% of base Ranged Damage dealt as Lifesteal.
Booster Ring Increases all Status Resistances by 25.
Braided Thorns Increases Critical Chance by 10%.
Brawler's Pride Increases Melee Attack Speed by 15% and Melee Critical Chance by 5%.
Breach Accelerator Increases Movement Speed and Physical Damage by 5%. Bonus is doubled when HASTE is active.
Bridge Warden's Crest Perfect Dodge increases Melee Damage by 20% for 10s. Perfect Evade Flop also gains 10% Damage Reduction for the duration.
Burden of the Audacious Decreases all healing by 50%. Perfect Dodges heal for 25% of Max Health.
Burden of the Departed Reduces Total Relic Charges by 33%. Increases All Damage dealt by 10%.
Burden of the Destroyer Decreases Range of all Firearms by 35%. Increases all damage dealt by 15%.
Burden of the Divine All damage dealt by the wearer is reduced by 15%. 30% of self healing applies to allies.
Burden of the Excavator Explosions cannot Critical Hit. Increases Explosive Damage by 35%.
Burden of the Follower Reduces Fire Rate by 15%. Increases Mod Power Generation by 30%.
Burden of the Gambler Disables Weakspots. Increases Critical Chance by 10% and Critical Damage by 15%.
Burden of the Mariner Increases Skill Cooldowns by 15%. Generate 15% additional Mod Power for each Skill on Cooldown.
Burden of the Mason Decreases Dodge Weight Threshold by 25. Increases Melee damage by 35% of the wearer's total Damage Reduction.
Burden of the Mesmer Reduces Max Health by 20%. Increases All Damage by 1% for every 5% of the wearer's total Damage Reduction.
Burden of the Protector Reduces incoming SHIELD Duration by 50%. Increases SHIELD amount by 15%.
Burden Of The Rebel Reduces Relic Use Speed by 25%. Reduces Skill Cooldowns by 15%.
Burden of the Sciolist Reduces Ammo Reserves by 20%. Increases Mod and Skill Damage by 15%.
Burden of the Stargazer Reduces Skill Cooldowns by 15%. Activating a Skill costs 15% Health.
Burden of the Warlock Reduces Mod Power Requirement by 15%. Activating a Mod costs 15% Health as Grey Health. Conversion cannot kill wearer.
Bypass Primer On Perfect Dodge, reload current Firearm
Captain's Insignia Increases Revive Speed and Relic Consume Speed by 25% per downed or dead ally. Max 2 stacks.
Cataloger's Jewel Automatically generates 10 Mod Power per second.
Celerity Stone Increases Consumable and Relic Use Speed by 25%.
Clear Halo After 10s of not being damaged, generate a SHIELD for 10% of Max Health over 2s.
Closed Loop Gain 5% of Max Health as SHIELD for 10s after a Charged Shot. Accumulation resets after 10s of inaction. Max 25% SHIELD.
Combat Shield Generator While in combat, Crouching or Combat Slide generates a stationary 3m x 1.5m Energy Shield with 700 Health which blocks enemy projectiles. Lasts 10s or until broken by damage.Can only happen once every 10s after expiring.
Compulsion Loop After killing an enemy, gain 5% Fire Rate and Melee Attack Speed for 10s. Stacks 3x.
Conjurer's Circle When the wearer's Summon enters the battlefield, conjure a 5m Summoning Circle. Allies in the Summoning Circle have their Stagger Level reduced by 1 and regenerates 5 Grey Health per second. Lasts 10s.Can only happen once every 10s after expiring.
Conservation Seal For every 10% of Health missing [Max 50%], gain 10% chance to not consume Relic and 5% increased Relic Efficacy on next use.
Constant Variable Ring Increases Ranged damage up to 20% based on current Weapon's Overheat value.
Crimson Dreamstone Critical Hits increase Skill Damage by 2% for 5s. Max 10 stacks.
Custodian's Bastion Increases Armor by 1 per 2% of active SHIELD. Max 100 Bonus Armor.
Dark Sea Armada Crest On Relic Use, increases All Elemental Damage dealt by 15% for 15s.
Dead King's Memento Increases Health by 15.
Deceiver's Band After performing a Slide[sic], gain 15% Evade Speed and 10% Movement Speed for 12s.
Deep Pocket Ring Increases Ammo Reserves by 35%.
Defensive Action Loop While reloading, and for 3s after reload completes, incoming damage is reduced by 10%.
Demolition Coil Unarmed Charged Melee Attacks explode when hitting an enemy, dealing 30% additional explosive damage over 1.5m.
Dense Silicon Ring Gain 200% of Health Regenerated as Mod Power.
Detonating Cord On Relic Use, increases Explosive Damage by 10% for 15s and casts a 3m Explosive AOE which deals 120 Base Damage.
Devoured Loop Critical Hits have a 1% chance to reset Skill Cooldowns. Can only occur once every 10s. Increases all incoming damage by 10%.
Digested Hog Lure Reloading increases Mod Damage by 15% for 7s.
Disaster Converter When wearer's Health drops below 25%, gain a SHIELD for 50% of total current Grey Health for 10s. Max 50% SHIELD. Does not stack with itself.
Drakestone Pearl Enables Stamina Regeneration during Melee Attacks at 20% of the normal rate.
Dran Memento Increases Max Stamina by 20 and reduces Encumbrance by 5.
Dran Scavenger Ring Collecting Scrap, Iron, and Ammo Pickups regenerates 50% of Max Health and increases all damage dealt by 8% for 30s.
Dread Font Increases Grey Health Regeneration rate by 2 per second.
Dried Clay Ring Grants 1 stack of BULWARK. Increases All Damage by 50% of the Total Damage Reduction granted by BULWARK stacks.
Drzyr Sniper Sigil Increases the minimum damage at Max Falloff Range from 20% to 40%.
Dull Steel Ring Reduces Dodge Weight Threshold by 1 Level.
Dying Ember Gain 6% of base Melee damage dealt as Lifesteal.
Elevated Ring Increases Dodge Weight Threshold by 10. Reduces Encumbrance by 10.
Embrace of Sha'Hala Wearer gains 7.5% incoming Damage Reduction when suffering from a unique Negative Status Effect or BLIGHT. Max 2 stacks.
Empowering Loop Increases Ranged Damage by 15%. Slows Firearm Charge Time by 10% and reduces Fire Rate by 10%.
Encrypted Ring Using a Mod regenerates 20% of Max Health over 10s. Can stack up to 30s.
Endaira's Endless Loop After Sprinting for 1s, the wearer gains 2 Health Regeneration per second until they stop Sprinting.
Excess Coil Activating a Skill grants a SHIELD for 25% of Max Health. Cannot stack with itself. Lasts 15s.
Fae Bruiser Ring Dealing Melee damage grants 2 Stacks of BULWARK for 15s. Does not stack with itself.
Fae Hunter Ring Increases Range of Firearms by 35%.
Fae Protector Signet Increases Max Health and Stamina by 10 and Reduces Encumbrance by 5.
Fae Shaman Ring Increases Health Regeneration by 0.35 and Relic Use Speed by 25%.
Fae Warrior Ring Increases Melee Damage by 15%.
Faelin's Sigil Melee Damage generates 15% additional Mod Power.
Faerin's Sigil Critical and Weakspot Hits generate 12.5% additional Mod Power.
Feastmaster's Signet Increases active Concoction Limit by 1.
Feathery Binding Increases Projectile Speed by 15% and Decreases Weapon Charge Time by 10%. Bonus is doubled when HASTE is active.
Feedback Loop Perfect Dodge triggers a 3m AOE blast that deals 55 - 155 SHOCK Damage and applies OVERLOADED which deals 55 - 155 SHOCK damage every 5s.
Feeding Tube While in combat, auto-consume the compatible item in the first quick-slot every 30s. Increases Consumable and Relic Use Speed by 10%.Not compatible with Concoctions, Grenades and some Unique Consumables.
Fire Stone Increases FIRE damage by 15% and FIRE Resistance by 20.
Floodlit Diamond Increases Weakspot Damage by 12%. Bonus is doubled against EXPOSED targets.
Flyweight's Sting Increases Melee damage while Armor Encumbrance is below 50. Damage bonus increases with lower Encumbrance, up to 25% at 0 Weight.
Focusing Shard Aiming Down Sights gradually reduces Spread by 70% over 4s.
Force Multiplier Overcharging Charge Weapons grants 1.05x Weapon Damage Per 0.5s while Charge is held beyond Perfect Release Window. Max 1.3x.
Frivolous Band Increases Evade Speed by 10%. Perfect Evades increase Fire Rate by 10% and Melee Speed by 10% for 7s.
Galvanized Resupply Band Increases Ammo Pickups by 100%.
Game Master's Pride Reduces all healing by 50%. Splits all damage and remaining healing evenly among all allies wearing this ring.
Generating Band Regenerate 3% of Max Health per second while a SHIELD is active.
Grounding Stone Increases SHOCK damage by 15% and SHOCK Resistance by 20.
Guardian's Ring Adds 1 Stack of BULWARK when within 15m of an enemy. Increases to 2 Stacks for 15s after taking Melee damage.
Gul Signet Increases Damage Reduction by 10%. Each Weight Class above LIGHT reduces Damage Reduction bonus by 2.5% (up to 3x).
Gunslinger's Ring Increases Firearm Swap Speed by 30% and Reload Speed by 10%.
Hardcore Metal Band Taking damage adds 1 stack of BULWARK for 10s. Max 3 stacks.
Hardened Coil Reduces all incoming damage by 3% for each 10% of missing Health. Max 15% reduction.
Haymaker's Ring Increase Melee damage by 0.2% for every 1 point of Armor Encumbrance.
Heart Of The Wolf Increases Max Stamina by 25 and Movement Speed by 10%.
Hex Ward Prevents CURSE.
Impact Augment When a single source of Enemy Damage exceeds 15% of Max Health, increase All Damage dealt by 3% for 10s. Max 5 Stacks.
Infinity Pocket Reloading an Empty Magazine refills 10% of the stowed weapon's Max Ammo. When stowed weapon is full, the refill amount applies to the primary weapon instead.
Jewel of the Beholden On Relic Use, increase Mod Damage by 15% for 15s.
Kinetic Cycle Stone Increases Mod and Skill Cast Speed by 20%.
Kolket Eyelet Grants 1 stack of BULWARK. Increases Health Regeneration by 0.3 per second for each stack of BULWARK.
Leaking Gemstone Allows 20% of Mod Power Generation to continue during an active mod.
Lighthouse Keeper's Ring Automatically generate 4 Mod Power per second for each entity within 15m suffering from a Negative Status Effect. Max 5 stacks.
Lithic Signet Reduces all incoming damage by 7%.
Lodestone Ring Increases all damage dealt against illuminated enemies by 5%.
Low Yield Recovery Ring Killing an enemy regenerates 6% Max Health over 6s. Additional kills increase duration by 6s. Max 30s.
Mark of the Destroyer Perfect Dodge triggers a 3m AOE blast that deals 110 - 310 Explosive Damage.
Matriarch's Ring Perfect Dodge reduces Charge Melee Stamina Cost by 100% for 7s.
Mechanic's Cog While carrying an Engineer Heavy Weapon, gain 15% Movement Speed and 1 Stack of BULWARK.
Metal Driver Killing Blows increase Reload Speed by 10% for 15s. Stacks 3x.
Meteorite Shard Ring Increases Encumbrance by 50. Increases Unarmed damage by 50%.
Microcompressor Reduces Heat Generation per round when firing Weapons that Overheat by 30%. Increases Heat decay Rate by 30%.
Momentum Driver After Sprinting for 1.5s, Movement Speed is increased by 15% and Stagger Level reduced by 1.
Mortal Coil Increases All Damage dealt by 1% for every 2% of the wearer's total Lifesteal. Max 20% All Damage.
Nanofiber Strand Increases SHIELD Amount by 10%.
Nightmare Sigil On Perfect Dodge, increases base Lifesteal by 5% for 10s.
Offering Stone Dealing Ranged Damage increases all Damage by 1% for 1s. Stacks 15x. After killing an enemy, extends the duration to 10s.
Outcast Ring Increases Reload Speed by 5% for 10s after reloading. Stacks 5x.
Painless Obsidian When Grey Health is present gain HASTE and 1 stack of BULWARK.
Pan War Band Increases Movement Speed and Reload Speed by 3% and Fire Rate by 2% for each ally wearing this ring.
Point Focus Ring Reduces Weapon Spread and Recoil by 30%.
Power Complex Increases All Damage dealt by 1% per second to a maximum of 15%. Dodging resets Power Complex to 0%.
Power Saver At Max Health, gain a 35% chance to not use a Relic charge.
Probability Cord Increases Crit Damage by 20%.
Propulsion Loop After killing an enemy, increases Movement Speed by 5% and Consumable Use Speed by 10% for 10s. Stacks 3x.
Provisioner Ring Firearms reload over time while stowed.
Rally Band Melee Strikes convert Grey Health into Health. Each melee strike converts up to 10% of Max Health
Ravager's Bargain Increases All Damage and All Critical Chance by 5% while BLEEDING.
Reaping Stone After an Elemental Status Effect is removed from wearer, they become immune to all Elemental Status Effects and gain 5% of base damage dealt as Lifesteal for 10s.
Red Ring of Death Duplicates the last damaging Negative Status applied to the target. Reduces outgoing Status Effect Damage by 10%.
Rerouting Cable Gain 5% of Max Health as a SHIELD for 5s after spending 20 Stamina. Accumulation resets after 5s of inaction. Max 50% SHIELD.
Reserve Boosting Gem Increases Health Regeneration by 0.5 per second. 1s after going below 50% Health, increases regeneration value to 2.5 per second until 50% Health is reached.
Restriction Cord Restricts the wearer from Healing above 50% of their Max Health and reduces all incoming damage by 15%.
Ring of Ashes Stowed weapons generate 15 Mod Power per second.
Ring Of Bones On Relic Use, increase All Damage by 10% for 15s.
Ring of Crisis When wearer's Health drops below 25%, gain a SHIELD for 25% of Max Health. Lasts 10s.
Ring of Deflection Direct damage against wearer has a 50% chance to be converted entirely to Grey Health.
Ring of Diversion Increases invulnerability window while evading and sliding.
Ring of Flawed Beauty Ranged Weakspot damage is increased by 25%. Ranged damage is reduced by 15% when failing to hit a Weakspot.
Ring of Grace Taking enemy damage causes 15% of Maximum Health to regenerate over 10s.
Ring of Infinite Damage Increases fire rate by 8. [sic]
Ring of Omens Evades cost 15% Max Health as Grey Health instead of Stamina.
Ring Of Ordnance Allows N'Erudian Tech to gradually regenerate while both Deployed or Stowed. While Deployed, Tech will regenerate at 75% of the normal value. While Stowed, Tech regeneration rate is doubled.
Ring Of Phantom Pain Missing Health is converted to 10 Grey Health per second. Reduces Grey Health Regeneration by 90%.
Ring of Restocking Reloads within 5s of a Critical Kill or Weakspot Kill are 20% faster.
Ring of Retribution Incoming enemy damage increases Reload Speed and all outgoing damage by 15%. Lasts 15s.
Ring of Spirits Increases Mod Generation by 3% for each active consumable. Max 5 stacks.
Ring of the Castaway Increases base Consumable Duration by 50%.
Ring of the Damned Increases All Damage by 0.4% for each 1% of Grey Health. Increase Critical Chance by 5% if at least 50% of Max Health is Grey.
Ring of the Forest Spirit Relic Healing Effectiveness is increased by 15%.
Ring Of The Robust Increases Max Health by 10 and Armor by 20.
Ring of the Vain Reduces Invulnerability Window on Evade and Combat Slide by 35%. Increases Movement Speed while aiming by 35%.
Rock of Anguish Gain 5% Movement Speed and 7.5% Reload Speed for every 25% of Max Health missing.
Rotward Prevents ROOT ROT Blight.
Rusted Heirloom Grants 2 Stacks of BULWARK below 50% Max HP.
Sagestone Increases earned Experience by 10%.
Sapphire Dreamstone Critical Hits reduce Skill Cooldowns by 4%. Can only happen once every 2s.
Seal of the Empress Increases Max Health by 20. Reduces Max Stamina by 5.
Sealed Resin Loop Melee Attacks can be cancelled mid action by Dodging.
Security Half-Measure On Relic Use, sacrifices 15% of Max Health and grants a SHIELD for 10% of the wearer's Max Health to allies within 8m. Conversion cannot kill wearer. Lasts 15s.
Shadow of Misery Increase Status Effect Damage by 20%.
Shaed Stone Increase Skill Damage by 15%.
Shard Banded Ring Increases Mod damage by 12%
Shield Alternator Activating a Mod that costs 100 Mod Power or greater, generates a SHIELD for 20% of Max Health. Lasts 15s. Cannot stack with itself.
Shiny Hog Lure Reloading grants 25-50 Mod Power to both weapons based on percentage of Magazine reloaded.
Singed Ring Increases all damage dealt to BURNING enemies by 12%.
Siphon Filter Increases All Damage dealt by an amount equal to an active HASTE bonus. Grants HASTE when within 15m of an entity suffering from SLOW
Slayer's Crest Increases Melee damage by 25% when attacking enemies from behind.
Soul Feast When a Human, Companion, or Minion is downed or killed, reduce Skill Cooldowns by 8%.
Soul Guard Gain a stack of BULWARK for each active Summon.
Soul Link Summons Lifesteal 5% of base damage dealt which returns to the wearer as Health.
Soul Shard Increases All Damage dealt by 5% for each active Summon. Max 15%.
Spirit Alternator Incoming SHIELD grants 150% of the SHIELD generated as Mod Power.
Spirit Stone Increases Mod Power generation by 10%.
Stockpile Charger After picking up ammo, increases the damage of that Ammo Type by 15% for 20s.
Stone of Balance Increases all damage by 7%.
Stone of Continuance Increases Skill Duration by 15%.
Stone of Expanse Increases Ranged damage by 12%. Reduces all other damage dealt by 5%.
Stone Of Malevolence Elemental damage generates 15% additional Mod Power.
Stone of Revelation Increases Mod Generation and Mod Damage by 5%. Bonus is doubled against EXPOSED targets.
Strand of Sinew Slows Firearm Charge Time by 30% and increases Ranged Charge Damage by 20%.
Stream Coupler Using a Skill regenerates 25% of Max Health over 10s.
Subterfuge Link After killing an enemy, increases the Cast Speed of the next Mod or Skill Cast by 35%. Lasts 15s or until consumed.
Suppression Ward Prevents SUPPRESSION Blight.
Symbol of Royalty On Perfect Dodge, grants 1 stack of BULWARK for 10s. Max 3 stacks.
Targeting Jewel Increases Range on all Firearms by 4m. Reduces Spread by 15%.
Tarnished Ring Increases damage of Unarmed Attacks by 30%.
Tear of Kaeula Increases Relic capacity by 2 while equipped.
Tear of Lydusa Increases Healing and Lifesteal Efficacy by 20%. Reduces Healing Efficacy bonus by 1.5% for each 10% of missing Relic Capacity.
Tempest Conduit After receiving Elemental Damage, increases all damage dealt by 15% and Resistance to the received Element by 20 for 15s.
Thalos Eyelet Grants 1 stack of BULWARK and 2 Stamina Regen per second for each BULWARK stack. Increases BULWARK maximum stacks to 6.
Tightly Wound Coil When spending 75% or more of current magazine, gain a SHIELD for 15% of Max Health for 5s. Does not stack with itself.
Timekeeper's Jewel Increases the duration of all Status Effects applied by the wearer. Duration varies per Status.
Token of Favor Increases All Damage by 5%. Gain 10% Critical Chance against EXPOSED targets.
Tolerance Band Decreases Firearm Charge Time by 10% and increases Perfect Charge Window for applicable ranged weaponry.
Tomb Dweller's Ring Increases Movement Speed by 10% for 15s after Vaulting, Climbing, Leaping, and entering Water, stacks 3x. Reduces Fall Damage by 50%.
Transient Cord On Relic Use, increases Critical Chance by 10% and Critical Damage by 10% for 15s. Reduce bonus by 1% once every 1.5s.
Vacuum Seal Increases Automatic Pickup Range for Scrap by 150%. Picking up Scrap, Iron, or Ammo grants a SHIELD for 15% of Max Health for 15s. Does not stack.
Vestige of Power After 5s of not being damaged, increases Ranged and Melee Damage by 10%.
Wax Sealed Ring Killing blows increase Ranged and Melee Damage by 4% for 15s. Stacks 3x
White Glass Bead Perfect Dodge applies a SHIELD for 15% of Max Health. Lasts 10s. Cannot stack with itself.
White Pawn Stamp Reduces Mod Power Requirement by 10%.
Wind Hollow Circlet Increases Reload Speed by 12%.
Wired Inhibitor Applying a Negative Status Effect on an enemy also applies SLOW for 1s. Applying or refreshing additional Negative Statuses will increase the duration by 1s. Max 5s.
Wood Ring Increases Stagger Damage by 15%.
Worn Admiral's Ring All damage received is increased by 200%. All damage dealt is increased by 15%.
Zania's Malice Dealing Weakspot damage increases Weakspot damage by 5% for 5s. Stacks 4x
Zohee's Ring Increases Mod Duration by 20%.
Ring names, effects, and images are sourced from Remnant 2 Wiki under CC BY-NC-SA 4.0. Retrieved 2026-08-02.